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21 November, 2025

Drop and Engage

 

With the anti-air guns silenced the traitors knew it wouldn’t be long before reinforcements

arrived. Teams falling back regrouped at key locations. Hastily shoring up defensible

positions along the sub-routes the traitors dug in and waited. If the Imperials wanted to

push forwards they would have to go through hell.





































Mission two in this campaign was called “Drop and engage”. This mission required the

Offence(Jamie) the momentous task of flushing out the Traitors from the strongholds on

each of the flanks. It's been two weeks since we played this game and all I remember is

my Melta gunner and Jamies Precursor having a shoot off point blank range at the end.

Its worth noting that Jamie had the option to charge and fight but chose a more honorable

approach, not leveraging his superior advantage against his opponent. After multiple

failures the Melta gunner finally hit his mark. Victory for the traitors.




25 October, 2025

Thursday Night Kill Team

 Airborne Assault

The traitors had crudely constructed 90mm long range cannons in concealed pits amongst

the ruins of the city. Repurposed fortification weapons hastily welded into anti-air defenses.

The archenemy had revealed their makeshift firepower all at once in the sector as Imperial

landers attempted to abort drop insertion in the neighboring sector. Many troops lives were

saved thanks to quick reactions from escort fighter but not all landers made it back to orbit.

Now understanding the archenemies forces had never actually retreated from the sector like

intelligence had believed, plans were quickly made to disable enemy air defenses.




Jamie and I agreed to play a narrative Kill Team campaign using the Airborne Assault mission

pack from the Hivestorm book. The first mission saw his Tempestus Aquilions drop from up

high with one goal, destroy the traitors anti-air guns. I am using my Blooded and it was my

job to disable any bombs that were planted at any of two locations in the mid-field. 



Turning point 1 saw both the Aquilions and Blooded set up forward positions. At the end of

turning point 1 and start of turning point 2 saw Jamie's Aquilions make great use of smoke

grenades to obscure troopers that had less than ideal cover from the traitors positioned up

on vantage. With both teams trading well in combat, victory would only be awarded to the

Aquilions if they managed to set a bomb. And before the end of turning point 2 they did

just that, setting a timer on the traitors to diffuse the rapidly escalating situation. At the

start of turning point 3 the timer was set to 9 activations, 5 for Jamie and 4 for me. During

Turning point 3 I saw an opportunity to charge my Flenser into combat with two Aquilion,

this was a misplay and didn’t further my goal of diffusing the bomb but didn’t actually cost

me the game. Jamie's clever use of the Drop and Secure strategy ploy as well as bringing his

Grenadier forward to reinforce the bomb location sealed his victory. This game was an

absolute blast in more ways than one!