Airborne Assault
The traitors had crudely constructed 90mm long range cannons in concealed pits amongst
the ruins of the city. Repurposed fortification weapons hastily welded into anti-air defenses.
The archenemy had revealed their makeshift firepower all at once in the sector as Imperial
landers attempted to abort drop insertion in the neighboring sector. Many troops lives were
saved thanks to quick reactions from escort fighter but not all landers made it back to orbit.
Now understanding the archenemies forces had never actually retreated from the sector like
intelligence had believed, plans were quickly made to disable enemy air defenses.
Jamie and I agreed to play a narrative Kill Team campaign using the Airborne Assault mission
pack from the Hivestorm book. The first mission saw his Tempestus Aquilions drop from up
high with one goal, destroy the traitors anti-air guns. I am using my Blooded and it was my
job to disable any bombs that were planted at any of two locations in the mid-field.
Turning point 1 saw both the Aquilions and Blooded set up forward positions. At the end of
turning point 1 and start of turning point 2 saw Jamie's Aquilions make great use of smoke
grenades to obscure troopers that had less than ideal cover from the traitors positioned up
on vantage. With both teams trading well in combat, victory would only be awarded to the
Aquilions if they managed to set a bomb. And before the end of turning point 2 they did
just that, setting a timer on the traitors to diffuse the rapidly escalating situation. At the
start of turning point 3 the timer was set to 9 activations, 5 for Jamie and 4 for me. During
Turning point 3 I saw an opportunity to charge my Flenser into combat with two Aquilion,
this was a misplay and didn’t further my goal of diffusing the bomb but didn’t actually cost
me the game. Jamie's clever use of the Drop and Secure strategy ploy as well as bringing his
Grenadier forward to reinforce the bomb location sealed his victory. This game was an
absolute blast in more ways than one!